Calculate points per dollar and evaluate player value for DFS
PPD = (Projected Points / Salary) × 1000Enter player projection and salary
Player value breakdown
Value Rating
64/100
Floor PPD
1.60
Ceiling PPD
4.00
Volatility
90%
Load common DFS player scenarios
General value guidelines
TL;DR summary
DFS value is measured by Points Per Dollar (PPD) - simply divide projected points by salary, then multiply by 1000. A player projected for 20 points at $8,000 salary = 2.5 PPD. Generally, you want players at 2.5+ PPD for cash games and higher ceiling/PPD combos for GPPs.
Important things to know
Common DFS value questions
PPD is the standard DFS value metric calculated as (Projected Points / Salary) × 1000. A player projected for 20 points at $8,000 salary has a PPD of 2.5. Higher PPD indicates better value relative to cost, helping you fit more projected points under the salary cap.
For cash games, target 2.5+ PPD across your lineup to ensure you're getting value. For GPPs, you might accept lower PPD from high-ceiling studs if their upside justifies the cost. The key is maximizing total projected points within the salary cap.
Floor is the safe projection (10th percentile outcome), while ceiling is the upside (90th percentile). Cash games prioritize floor - consistent players who won't bust. GPPs prioritize ceiling - players who can explode and differentiate your lineup from the field.
No. Building an optimal lineup requires balancing value with projected points, positional scarcity, and game stacks. Sometimes paying up for a stud at a scarce position (like tight end in NFL) is worth the lower PPD if it provides a floor/ceiling advantage.
High-owned players need to perform well or your lineup falls behind the field. Low-owned players provide leverage - if they hit their ceiling, you gain on most of the field. True GPP value considers both projection and ownership percentage.