DFS Ceiling/Floor Calculator

Calculate player projection ranges for DFS strategy

Formula:Ceiling = Projection + (1.28 × StdDev)

Player Projection

Enter projection and variance

Projection Range

Ceiling and floor analysis

Floor
11.6
10th percentile
Projection
18.0
Median
Ceiling
24.4
90th percentile

Range

12.8 pts

Consistency

64%

Volatility

High

Recommended
Versatile - Both Formats

Outcome Distribution

9.8
26.2
P5
9.8
Floor
11.6
Median
18.0
Ceiling
24.4
P95
26.2
Usage: Moderate volatility - consider game context and ownership when deciding format.

Player Archetypes

Common projection profiles

Quick Answer

TL;DR summary

Ceiling and floor projections represent a player's upside (90th percentile outcome) and downside (10th percentile outcome). Calculate them using: Ceiling = Projection + (1.28 × Std Dev) and Floor = Projection - (1.28 × Std Dev). A player with 18 projected points and 5 std dev has a ~24 ceiling and ~12 floor.

Key Facts About Ceiling/Floor

Important things to know

  • Ceiling = Projection + (1.28 × Standard Deviation)
  • Floor = Projection - (1.28 × Standard Deviation)
  • These represent ~10th and ~90th percentile outcomes
  • Cash games prioritize high-floor players for consistency
  • GPPs require high-ceiling players for tournament upside
  • Coefficient of variation (CV) = StdDev / Mean measures volatility
  • Stack multiple high-ceiling players for maximum GPP upside
  • Volatility is position-dependent (WRs more volatile than RBs)

Frequently Asked Questions

Common ceiling/floor questions

What do ceiling and floor mean in DFS?

Ceiling represents a player's upside - what they might score in their best 10% of outcomes. Floor represents their downside - the worst 10% of outcomes. These help you understand the range of possible outcomes beyond just the median projection.

How are ceiling and floor calculated?

Using statistical probability: Ceiling = Projection + (1.28 × Standard Deviation), Floor = Projection - (1.28 × Standard Deviation). The 1.28 multiplier represents roughly the 10th/90th percentile of a normal distribution.

When should I prioritize floor vs ceiling?

In cash games (50/50s, double-ups), prioritize floor - you need consistent players to beat the median. In GPPs (tournaments), prioritize ceiling - you need upside to beat thousands of opponents and hit the top payouts.

What is a good consistency rating?

Consistency rating of 70+ indicates a tight projection range (safe for cash). 50-70 is moderate variance. Below 50 indicates high volatility - risky for cash but potentially valuable for GPPs if the ceiling is high enough.

How does volatility vary by position?

In NFL: QBs are most consistent, followed by bellcow RBs. WRs have highest variance due to TD dependency. TEs vary widely. In NBA, players with higher usage rates tend to be more consistent. In MLB, pitchers have high variance.