Calculate p = mv with collision analysis. Includes elastic and inelastic collision calculator with step-by-step solutions.
Linear momentum
Momentum
100.00 kg·m/s
Momentum
100.00 kg*m/s
Linear momentum
Kinetic Energy
500.00 J
KE = 1/2mv^2
Velocity
10.00 m/s
36.0 km/h
Formula
p = mv
Calculate
p = 100 kg·m/s
Total momentum before collision equals total momentum after collision, regardless of collision type:
Elastic Collision
Both momentum and KE conserved. Objects bounce.
Inelastic Collision
Momentum conserved, KE not. Some energy lost.
Perfectly Inelastic
Objects stick together. Maximum KE loss.
Momentum is mass times velocity: p = mv. A 1000 kg car moving at 20 m/s has momentum p = 1000 x 20 = 20,000 kg*m/s. Momentum is conserved in collisions: the total momentum before equals the total momentum after. This principle helps predict outcomes of collisions.
Momentum is a measure of an object's motion, defined as p = mv (mass times velocity). It's a vector quantity, meaning it has both magnitude and direction. Heavier objects and faster objects have more momentum. A truck moving slowly can have the same momentum as a car moving fast.
Conservation of momentum states that the total momentum of a closed system remains constant. In collisions, m1*v1 + m2*v2 (before) = m1*v1' + m2*v2' (after). This holds for all collisions regardless of whether kinetic energy is conserved.
In elastic collisions, both momentum AND kinetic energy are conserved. Objects bounce off each other (like billiard balls). In inelastic collisions, momentum is conserved but kinetic energy is not - some energy is lost to heat, sound, or deformation. In perfectly inelastic collisions, objects stick together.
For elastic collisions: v1' = ((m1-m2)v1 + 2m2*v2)/(m1+m2) and v2' = ((m2-m1)v2 + 2m1*v1)/(m1+m2). For perfectly inelastic collisions: v_final = (m1*v1 + m2*v2)/(m1+m2). These formulas come from conservation of momentum (and energy for elastic).
Momentum explains car crashes (why heavier vehicles cause more damage), sports (follow-through in golf/baseball), rocket propulsion (momentum of exhaust equals momentum gained by rocket), and safety design (airbags extend collision time to reduce force via impulse).
In a head-on collision, objects move in opposite directions, so one velocity is negative. The momenta partially cancel out. If two identical objects moving at equal speeds collide head-on elastically, they exchange velocities. In a perfectly inelastic head-on collision, they may come to rest if momenta are equal and opposite.

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